Last Days Campaign

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Campaign Information

Link Description
Session Index A summary of all sessions so far
Bestiary A catalog of monsters the party has encountered.
Who's Who A catalog of NPCs known to the party.
Campaign World Information about the campaign world
Character Creation Guidance for creating characters for this campaign
Rules, Errata, and Homebrew Links to PDFs, official errata, clarifications, and homebrew rules
Player Shopping Standard equipment shopping list
Schedule & Location Every other Tuesday @ 5:30 PM @ 1078 Redbud Circle

Our next session is on September 29th!

What's happening?

The party has set out in search of the remainder of the Screamers that were attacking Velders, hoping to catch them while they attempt to gather more numbers.

New House Rule Highlight

I've introduce a new rule to help avoid analysis paralysis at the table: Tempting Fate.

Area Map

Kareka Realm Map.png

Latest Session Summary

The party sent Phasydar in disguised as an under-control Peace Guard. He was able to do some reconnaissance and place a bomb in a weak spot on the transmitter. Glen detonated the bomb and cast Feather Fall while the two of them jumped off the building.

The effect on the Peace Guards was immediate - their helmets went dark and once they took them off, they discovered they were surrounded by goblins. Confused, they began to attack but were drastically outnumbered.

The party made a good dent in the goblins, but they didn't expect the numbers they encountered arriving from the cave. They managed a retreat bringing with them a few of the surviving Peace Guards.

They headed to Velders to regroup but...it was under attack! Two Screamer Overseers and some weaker minions were attacking Velder's palisade. Luckily the wall held long enough for the party to arrive.

They immediately staged an assault but were beaten back by the Overseers. Considering their options they approached from one of the other city gates. Now able to use the palisade to their advantage, they started picking off screamers with lightning attacks.

This time the Overseers fled, roughly to the north west.

The party took some much needed rest and discussed plans moving forward. Not wanting to leave Velders undefended should the Screamers regroup and attack, they sent a message to another patrol of Peace Guards inviting them to Velders and then set off after the screamers.

Anticipating that the Screamers would be looking for either factory smoke or another balloon, the party was able to make up lost time and catch the screamers just as the balloon was starting to fall within range of their spells.