Last Days Campaign

Melee Weapons

TYPE DAMAGE PROPERTIES COST
Dagger 1d4+DEX Piercing Light, Thrown 4 3 gp
Sickle 1d4+DEX Slashing Vicious 10 gp
Club/Mace 1d6+STR Bludgeoning - 2 gp
Hand Axe 1d6+STR Slashing Thrown 4 8 gp
Short Sword 1d6+DEX Piercing Light 10 gp
Rapier 2d4+DEX Piercing - 60 gp
Staff 1d8+STR Bludgeoning 2-handed 8 gp
Longsword 1d8+STR Slashing 2-handed (1-handed: Req. 2 STR) 60 gp
Battleaxe 1d10+STR Slashing 2-handed 30 gp
Pole Hammer 1d10+STR Bludgeoning 2-handed, Reach 2 60 gp
Glaive 1d10+STR Slashing 2-handed, Reach 2 60 gp
Spear 1d10+STR Piercing 2-handed, Reach 2 60 gp
Greatmaul 1d12+STR Bludgeoning 2-handed (Req. 2 STR) 80 gp
Greataxe 2d6+STR Slashing 2-handed (Req. 2 STR) 100 gp
Greatsword 3d4+STR Slashing/Piercing 2-handed (Req. 2 STR) 120 gp

Ranged Weapons

TYPE DAMAGE PROPERTIES COST
Sling 1d4+DEX Bludgeoning 2-handed, Range 12, Vicious 4 gp
Javelins 1d6+STR Piercing Range 8, Stack of 4 20 gp
Throwing Hammers 1d8+STR Bludgeoning Range 4, Stack of 3 25 gp
Shortbow 1d6+DEX Piercing 2-handed, Range 12 25 gp
Longbow 1d8+DEX Piercing 2-handed, Range 16 (Req. 1 STR) 30 gp
Crossbow 4d4+DEX Piercing 2-handed, Load: 1 action, Range 8 60 gp
Handheld Ballista 1d20+DEX Piercing 2-handed, Load: 2 actions, Range 8 (Req. 2 STR) 120 gp