Weapons

Name Damage Cost (GP) Item Slots Requirements / Properties Rarity Description & Visual Flavor
Club / Mace 1d6+STR Bludgeoning 2 gp 1 Slot Common Solid hardwood bludgeon fitted with an iron band around the heavy striking end and a leather-wrapped handle.
Dagger 1d4+DEX Piercing 3 gp 1 Slot Light, Thrown 4 Common Double-edged steel blade with a brass crossguard, hardwood hilt, and leather sheath.
Colpik (Hurled Pick) 1d4+STR Piercing 3 gp 1 Slot Light, Thrown 4 Common Compact dwarven coal pick with a balanced iron pickhead and weighted pommel designed for throwing.
Whip 1d4+DEX 5 gp 1 Slot Light, Entangle Common A favorite among archeologists
Parrying Dagger 1d4+DEX Piercing 6 gp 1 Slot Light, Deflect (Parry) Uncommon Wide-guarded off-hand dagger featuring prominent curved quillons and a basket hilt to catch enemy blades.
Hand Axe 1d6+STR Slashing 8 gp 1 Slot Thrown 4 Common Broad-bearded iron axehead mounted on a short hickory handle with a steel pommel ring.
Staff 1d8+STR Bludgeoning 8 gp 2 Slots 2-Handed Common Smooth, six-foot rod of seasoned oak reinforced with iron ferrules at both striking tips.
Short Sword 1d6+DEX Piercing 15 gp 1 Slot Light Common Straight, double-edged steel thrusting blade with a simple crossguard and spherical brass pommel.
Sickle 1d4+DEX Slashing 10 gp 1 Slot Common Cured iron crescent blade mounted on a short wooden grip, featuring a razor-sharp inner cutting edge.
Agrogash 1d6+STR Slashing 12 gp 1 Slot Light, Critical Effect (Disarm) Uncommon Orcish hook-bearded hatchet featuring a hooked extension at the base of the blade to snatch enemy weapons.
Scorpion Stiletto 1d4+DEX Piercing 15 gp 1 Slot Light, Poison Reservoir Uncommon Needle-thin stiletto knife with an ornate bone handle housing a hollow reservoir for liquid poisons.
Battleaxe 1d10+STR Slashing 30 gp 2 Slots 2-Handed Common Heavy single-bladed axe mounted on a sturdy wooden haft with a pointed steel cap.
Longsword 1d8+STR Slashing 60 gp 2 Slots 2-Handed (1-Handed: Req. 2 STR) Common Classic cruciform broadsword with a polished double-edged blade, leather grip, and steel wheel pommel.
Rapier 2d4+DEX Piercing 60 gp 1 Slot Common Slender, sharply pointed steel dueling sword fitted with an intricate swept-hilt guard and wired grip.
Pole Hammer 1d10+STR Bludgeoning 60 gp 3 Slots 2-Handed, Reach 2 Common Long six-foot polearm topped with a heavy square hammer head backed by an armor-piercing spike.
Glaive 1d10+STR Slashing 60 gp 3 Slots 2-Handed, Reach 2 Common Single-edged curved polearm blade mounted atop a six-foot wooden shaft with a brass ferrule.
Spear 1d10+STR Piercing 60 gp 3 Slots 2-Handed, Reach 2 Common Long eight-foot thrusting spear with a leaf-shaped steel head and reinforced iron socket.
Greatmaul 3d4+STR Bludgeoning 80 gp 3 Slots 2-Handed, Req. 2 STR Common Massive wooden mallet head bound in iron straps, mounted on a thick five-foot ash handle.
Greataxe 2d6+STR Slashing 100 gp 3 Slots 2-Handed, Req. 2 STR Common Enormous double-bladed axe with crescent steel heads mounted on a reinforced oak haft.
Greatsword 1d12+STR Slashing/Piercing 120 gp 3 Slots 2-Handed, Req. 2 STR Common Immense two-handed blade over five feet long, featuring side parrying hooks (sidesteps) above the leather ricasso.

Weapon Special Attributes & Critical Effects Catalog

Property / Modification Crafting Surcharge Compatible Weapons Exact Nimble 5E Effect
Heavy + 200 gp 2-handed Reduce your damage dice by one step (e.g., 2d6 -> 2d4, 1d6 -> 1d4) to push your opponent 1 space on a successful hit
Versatile + 200 gp Any Split the total damage of the weapon any way you like

E.g., a Versatile weapon that does 2d6 damage could instead do 1d12 damage or 3d4 damage
Critical Effect: Disarm +250 gp Axes, Flails, Spears On a Critical Hit, force the target to drop their held weapon.
Critical Effect: Trip Prone +250 gp Glaives, Staffs, Polearms On a Critical Hit, knock a Medium or smaller target Prone.
Critical Effect: Sweeping Cleave +300 gp Greatswords, Greataxes On a Critical Hit, deal the base weapon damage to an adjacent second target.
Critical Effect: Entangle +250 gp Nets, Bolas, Whips On a Critical Hit, restrain the target's legs/limbs (escape DC 12 STR).
Deflect (Parry) +250 gp Off-hand Daggers / Guard Weapons Acts as a shield with Armor of 2 for the purpose of the Deflect reaction rule (reduces damage by 2 once/round).

Can be used with a Shield to allow 2 Deflects per round.