- Was "damage from only the dice rolled, ignoring all damage modifiers"
- Now a flat –5 damage from incoming attacks.
- Was "half the damage from the dice, ignoring modifiers"
- Now a flat –10 damage.
- Was "that damage type ignores armor; double damage if unarmored"
- Now a flat –10 damage.
- Was "half as much damage"
- Now a flat –10 damage.
Crits still ignore monster armor.