Last Days Campaign
Help Reaction
- Help reaction intent clarified: was "grant an ally advantage on a roll" → now "allow an ally to reroll" (after seeing the result).
1/round clarified
- 1/round clarified. Abilities now reset when your own turn ENDS (was: when your turn begins) to be consistent when other things like regaining actions happens. Affects Defend, Interpose, and everything else 1/round.
Interpose
- Interpose: the ally you push out of the way now moves to an adjacent space of their choice (was: your choice).
Unarmed Strikes
- Unarmed strikes: Made more consistent with proficiency rules. Now roll 1d4+STR damage and heroes not proficient in unarmed strikes cannot crit (was: roll 1d4, deal 1+STR on hit).
Moving Through Occupied Spaces
- Moving through occupied spaces: Size matters more and makes sense now. You can no longer move through enemy spaces as difficult terrain; now a creature can only pass through the space of enemies at least 2 sizes bigger or smaller.
Forced Movement
- Forced movement now scales with size globally: rather than having the exceptions written on every spell/ability that had to do with forced movement, 1 rule added globally. Small/Tiny/Flying creatures are moved twice as far, Large half as far, Huge/Gargantuan ignore it. (This was previously spelled out per-spell, e.g. in Blustery Gale.)
Grappling
- Grappling: A grappler can move at half speed while grappling (regular speed if larger than their target). This was the unstated assumption, but now stated.
Special Skill Checks
- Special skill checks. Made more consistent and less punishing: Assess: skill check DC lowered 12 → 10. Hiding: Stealth DC lowered 15 → 10. Removed: staying hidden after a kill no one saw. Added: most creatures won't prioritize hunting hidden heroes while other dangers remain.
Minions
- Minions: clarified how advantage/disadvantage works with them. Their attacks ignore advantage/disadvantage.
Smoldering
- Smoldering (generalized): any effect that keys off a Smoldering target now ends the condition (this was previously stated only on Ignite).
Half on Save
- "Half on Save" defined: creatures who save take half damage and suffer no other effects.
Poisoned
- Poisoned: added "typically, healing ends this condition."
Leveling Up
- Leveling up now happens while Safe Resting (was: whenever you complete a quest).
Improvised Weapons
- Improvised weapons: likely to break "after a few hits" (was: on a crit).